Outer Rim Adventures

Session I Postmortem

-Technical: Bob continued having issues with his Hangouts not permitting apps to run. Ryan has since suggested Bob create/use a Google account when accessing Hangouts.
-Technical: Audio feedback an issue. Everyone needed time to adjust their mic/speaker levels to find the correct balance.
-Technical: Chris had difficulty hearing the other players, especially when more than one player was speaking. Will try to use headphones during the next session. If that works, will probably by a quality headset to avoid having to use the mic in the webcam.
-Creative: Chris hasn’t gamed in nearly 10 years and is terribly rusty. Will self-resolve unless he has contracted hemorrhagic Gungan syphilis, in which case he’s fucked anyway.
-Procedural: Need to continue to learn best practices for negative impacts on successful rolls.
-Procedural: The group has quickly learned to build/interpret the dice pools.
-In-Game: Nickoff sloshes when he walks due to the number of booze bottles stashed on his person.
-In-Game: The party has about three days worth of spice dosing on their persons.
-In-Game: The smell of the sewers will remain in Anna-Liisa’s fur until she has time for a proper washing.

What am I doing on Kaala III?
Why are we here?

You arrived on Kaala III about two weeks ago while working on a bounty. You were supposed to meet a contact, but unfortunately you found a dead body and dead end. Your fixer told you to stay put while he worked out some leads on the target.

Nickoff Thyme:
After a few weeks of pulling jobs on Sullust you decided it was time to move on — on the next available ship heading out of orbit, destined for anywhere. The captain was not pleased when he found you tossing his cabin and you were put off as the next available port. At least he didn’t shove you out the airlock. This backwater hellhole seems full of plenty of marks… Um… Plenty of nice, friendly locals… Until a flight to somewhere civilized becomes available.

Riad Kral:
You’ve been moving along as it strikes your fancy. Chance led you to Kaala III and it’s been a decent place to hole up. There’s been plenty of work, above and below board, and space flows fairly freely. The urge to move along is beginning to stir, though.

Zane Cyrus:
Some deals just go bad. A botched run and dead partner left you with a bounty courtesy of the Black Sun cartel, an open warrant in Corellian space, and an aggravated Hutt. Kaala III sounded like the perfect place to regroup and come up with a new plan. There’s always a way out. You just need to figure out how.

During your time on the planet you’ve found a cafe named Maud’s to be a good place to pass the time. Run by a middle-aged woman named Trins Keona, the establishment offers three meals a day and booze starting with lunch. Trins personally looks after all her patrons – she can go drink for drink with the hardiest pirate or be the shoulder to cry on for a jilted lover. Most of the seating is outdoors in a small courtyard at the corner of two major streets. All class of citizens pass through the area. Another fixture of the cafe is an old protocol droid named T3-D (affectionately known as Ted). He sits quietly in a corner wearing a top hat similar to Slash’s. All he really ever says is, “T3-D is a free droid. T3-D has a hat.”

Over the past couple of weeks, everyone present has gotten used to the presence of the others. Casual conversations are had regularly. You may or may not know each other’s name or alias. Each of you recognizes that the others are a cut above the local populace.

Upcoming Event!
Meet-N-Greet/Character Tuning

Meet-N-Greet/Character Tuning is scheduled for Thursday, April 30 8:00PM on Google Hangouts.

A link will be provided on the night of the event.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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